This game mode of Checkers is based on the rules of the English Draughts game, which are derived from the international rules.
The following rules apply:
– Capturing is mandatory
– No Flying Kings (Kings can only move one square diagonally forward and backwards)
– Men cannot capture backwards
Multiplayer and Leaderboard
All of the rules also apply to multiplayer matches, with exception to player colors which are assigned at random each match.
Each player receives points based on the outcome at the end of a quick game:
– The winner receives 2 points
– The loser receives no points
– In case of a draw each player receives 1 point
These points are added to a player's score. The higher the score (marked by a star), the higher the rank on the leaderboard (marked by a hashtag).
Matches against friends do not award points for the leaderboard.
Introduction and Goal of the Game
The game board has a size of 8x8 (64) squares. Each player controls one of the piece colors, white or black. Moves are made alternately, with black always making the first move. In each round, players must move one of their pieces. The winner is the player who captures all their opponent's pieces or positions their own pieces in such a way that their opponent cannot make any more moves.
Exception: If both opponents have played 20 moves without a capture or have not promoted a piece (upgraded a Man to a King), the game automatically ends in a draw.
Pieces and Moves
There are two different types of game pieces:
– Men: These are the pieces at the beginning of the game.
– Kings: These stones were previously Men and were promoted in the course of a game round.
Pieces can only be moved on the free dark squares of the board. The type of piece and move determines how far and in what direction a piece can move. Pieces cannot jump over other pieces of the same color.
A Man can be moved one square diagonally forward to any empty square in the next row.
Basic Moves: Man
When a Man finishes its move in the last row (at the top/bottom of the screen), it is promoted to King. If it only touches the square during a multiple capture move, but does not stop, it is not promoted.
Kings can be moved diagonally one square forward and backward to an empty square in the next row.
Basic Moves: King
The capture of an opponent's piece can be done only forwards with a Man, but forwards and backwards with a King. It counts as one move. Captured pieces are removed from the board.
If capturing is possible on the board, it must be done. This is called a mandatory capture. If there are several possibilities for capturing on the board, the variant that removes the highest number of opponent's pieces must be chosen.
Capture Moves - Man
If a Man is next to an opponent's piece (Man or King), behind which diagonally forward is an empty square, it must jump over this piece and occupy the empty square.
Capture Moves: Man
If a Man has the opportunity to capture several opposing pieces at the same time, it must complete the entire capture sequence. After the last jump, it must occupy the empty square behind the last captured stone.
Multiple Capture Move: Man (and King)
Capture Moves - King
A King's capture move is very similar to that of a Man's, but it can be executed forwards or backwards. If a King is next to an opponent's piece (Man or King), behind which there is an empty square diagonally, it must jump over this piece and occupy the empty square.
Capture Move: King
If a King has the opportunity to capture several opposing pieces at the same time, it must perform the entire capture sequence. After the last jump, it must occupy the empty square behind the last captured stone.
You can download our mobile version of Checkers here: Checkers by LITE Games